GS
GRANDPASPY JUNIOR
JUNIOR AGENT NETWORK
← THE RIDGE
D
Signal received

I’ve got a mission for you.

First, you’ll need your own agent identity. No name, no email, no address — just an icon, a codename and a number only you will know.

CHECKING REGION…
AGENTCODENAMECLEARANCE

Choose your agent.

Pick the agent who feels most like you. You can change your look later.

AGENTCODENAMECLEARANCE

Your codename.

Every field agent works under a codename. Generate one, then keep it or try another.

YOUR CODENAME
— —
AGENTCODENAMECLEARANCE
Agent file active
—
CLEARANCE // RECRUIT
AGENT CODE—

D: “You’re in. HQ is ready.”

Agent file update

Name your agent.

Your training record is safe. Every field agent now works under a codename — choose yours.

YOUR CODENAME
— —
D // SECURE CHANNEL
Junior HQ · Active

Welcome to
GrandpaSpy HQ

D is looking for new recruits. Train your observation, codebreaking and deduction skills, earn clearance stamps and unlock classified missions.

D
D'S MESSAGE
You don't have to know everything. You just have to know what to look for.
Training Division

Your first missions

Try each skill. Every agent notices something different.
👁

Observation

Spot details that other people miss.
⌁

Codebreaking

Decode intercepted messages and secret symbols.
?

Deduction

Follow the evidence before deciding what happened.
Current Assignment

Your next file

HQ only shows what needs your attention now. Cleared missions live in their Mission Rooms.
CIPHER ROOM // NEXT FILE

Pigpen: The Symbol File

A message has arrived written entirely in symbols. Your next cipher mission is being prepared.

⌁
0 CIPHER MISSIONS CLEARED
Explore HQ

Where do you want to go?

Five places inside HQ. Pick where you want to start.

Agent File

Your progress

Complete missions. Collect clearance stamps. Upgrade your field ID.

Clearance stamps

Each cleared discipline leaves a mark in your classified file.
EAGLE EYE LOCKED
CODE CRACKER LOCKED
CASE SOLVER LOCKED
CIPHER ROOM LOCKED
OBSERVATION ROOM LOCKED
D'S RULE // GOOD JUDGEMENT STARTS WITH ATTENTION TO DETAIL.
GRANDPASPY JUNIOR
INTELLIGENCE TRAINING PROGRAMME
FIELD ID

Complete your core training to earn your first clearance.

CLEARANCE STATUSRECRUIT
CODENAME—
AGENT NUMBERGPS-00000
STATUSJUNIOR AGENT
ACCESSRECRUIT
CHOOSE YOUR AGENT ICON
Eight illustrated agent portraits. No skin tones or gender labels: choose whichever feels most like your agent.
NETWORK SIGNALCHECKING REGION…
COUNTRY LEVEL ONLY
NO GPS
SIGNAL ORIGIN // APPROX. Using your browser's country/region setting. Exact location is never requested or stored.
0MISSIONS CLEARED
0BADGES EARNED
NEXT CLEARANCE

TRAINING CLEARED

Complete Observation, Codebreaking and Deduction training.

0 / 3
Mission // CODE-002

THE SHIFTED MESSAGE

D

First: learn the cipher

A Caesar cipher hides a message by moving every letter the same number of places around the alphabet.

If the shift is +3, A becomes D, B becomes E and C becomes F. To decode it, you move every letter back 3 places.

D: “The important thing is the rule. Once you find the shift, every letter follows it.”

Cipher School // How it works

ONE ALPHABET. TWO RINGS.

Imagine two alphabets on top of each other. The outside alphabet is the normal one. Turn the inside alphabet and every letter gets a new partner.

NORMAL A B C D E F G H
↓ SHIFT +3
CODED D E F G H I J K
TRY ONE: If A → D, what does B become?
Cipher Wheel // Live decoder

INTERCEPT 01

CODED MESSAGE PHHW DW ILYH
SHIFT BACK 0
TURN THE CIPHER WHEEL

Move the wheel until the coded letters become a message that makes sense.

136912
LIVE DECODE PHHW DW ILYH
Cipher training complete

THREE INTERCEPTS CRACKED

FILE CLEARED
D:
“Different messages. Different shifts. Same principle: find the rule, then apply it carefully.”
Mission Rooms

CHOOSE YOUR DIVISION

Different rooms train different instincts. Enter a room, open a file and put your skills to work.

ROOM 01 // CODE OPERATIONS

CIPHER ROOM

Learn the system in Training. Use it here under mission conditions.

Active files

Cipher missions

↻
CODE-002

The Shifted Message

Learn how a Caesar cipher wheel works, then crack three intercepted messages.
⚙
CODE-003

Build Your Own Wheel

Build a working Caesar wheel, invent your own symbol cipher and create secret messages.
⌗
CODE-004

Pigpen: The Symbol File

Learn the Pigpen key, identify symbols and crack a full intercepted message.
⇄
CODE-005

Atbash: The Mirror Alphabet

The alphabet has been reversed. Learn the mirror rule, identify a codename and uncover the compromised agent.
▦
CODE-006

Number Code: File 26

Letters have become numbers. Break the archive code and identify the correct classified file.
⇄
CODE-007

The Mirror File

A recovered note can only be read when you look at it the right way.
NEED TO PRACTISE?

Real-world systems such as Morse, Braille, Semaphore and the NATO phonetic alphabet remain in the Training Division. Mission Rooms are where you use those skills.

🔒D
D'S LOCK BOX // CIPHER FINALE

D's Cipher Challenge

Complete every Cipher Room file to unlock D's final challenge and earn the Cipher Room badge.
ROOM 02 // SURVEILLANCE

OBSERVATION ROOM

Notice first. Decide later. Clear the room files to reach D's Observation Lock Box.

◉
OBS-001

The Station File

Study the scene, identify the details that matter and clear D's observation test.
◎
OBS-002

Fingerprint: The Glass File

Compare ridge patterns and tiny identifying marks to discover which print matches the evidence.
⌕
OBS-003

Hidden Detail

Study a surveillance image. One small detail changes what the scene may actually mean.
⌖
OBS-004

Airport Sweep

Search a busy departure lounge and recover ten small pieces of evidence hidden in plain sight.
↻
OBS-005

The Altered Desk

Memorise an intelligence desk, then identify three details that changed and decide which one matters.
⌁
OBS-006

Pattern Intercept

Track repeating signals, predict what comes next and use the pattern to anticipate a suspect's next move.
🔒D
D'S FINAL FILE // OBSERVATION FINALE

D's Observation Challenge

Complete all six Observation Room files to unlock D's final challenge and earn the Observation Room badge.
ROOM 03 // ANALYSIS

DEDUCTION ROOM

Follow what the evidence allows. Never guess.

◇
DED-001

The Missing Case

Compare statements with evidence and find the contradiction.
◎
DED-002

Suspect Sweep

Decode the clues, eliminate innocent persons of interest and identify the only suspect who still fits the evidence.
🗺
DED-003

The Map Drawer Mystery

Three people described what they saw. One statement does not match the evidence.
▦
DED-004

Operation: The Vanishing Blueprint

Grandpa's new gadget blueprint has disappeared. Use everything you've learned to find it.
ROOM 04 // OPERATIONS

FIELDCRAFT ROOM

Routes, movement, maps and operational choices.

⌖
FIELD-001

Map Coordinates

Read a field map and identify the correct rendezvous point.
ROOM 05 // D'S FILES

D'S CLASSIFIED ROOM

These files combine several skills. The answer is rarely written down for you.

D
D-001

Operation Nightfall

Observe. Decode. Deduce the only route that still works.
D's Lock Box // Cipher Room Finale

THE BLACK FILE

D◆
CIPHER CLEARANCE TEST

D has removed the labels

Three intercepted fragments use systems you've already trained on. This time, nobody tells you which cipher to use.

Solve each fragment. One answer becomes the key to the next. Keep your evidence.

D: “Knowing a cipher is useful. Recognising which one you're looking at is the real test.”

Fragment 01 // Identify the system

15-16-5-14   19-9-24

No cipher label. Which trained system should you use?

NOW DECODE IT

15-16-5-14   19-9-24

Fragment 02 // Use what you learned

THE SHIFT IS HIDDEN IN THE FIRST ANSWER

EVIDENCE SAVED // OPEN SIX

D has given you a Caesar intercept. The first fragment told you the shift.

ZNK   QKE   OY   XKJ

Move every letter back 6.

Fragment 03 // Final layer

ONE LAST UNLABELLED INTERCEPT

EVIDENCE SAVED // THE KEY IS RED

This message isn't a number code and there is no shift to find. Recognise the alphabet rule.

YOZXP
Final decision // Open the box

THREE LOCK BOXES. ONE CORRECT CHOICE.

Your evidence says OPEN SIX, THE KEY IS RED, and BLACK. Which box satisfies all three clues?

D's Lock Box opened

CIPHER CLEARANCE GRANTED

DD'S APPROVALCIPHER ROOM BADGE
D:
“You didn't just decode the messages. You recognised the systems, carried evidence forward and used it to make the final decision.”
Mission // OBS-002

FINGERPRINT: THE GLASS FILE

D

A print has been recovered

A drinking glass was left in a secure briefing room. One clear fingerprint was recovered from it.

You have four comparison prints. Your job is not to guess from the overall shape. Look for small ridge details that appear in the same places.

D: “A good comparison is built from several matching details, not one thing that looks similar.”

Stage 1 // Learn what to look for

THREE USEFUL RIDGE DETAILS

For this training file, compare these three features. The diagrams are fictional training prints, not real fingerprints.

Y
BIFURCATIONOne ridge splits into two.
⊣
RIDGE ENDINGA ridge stops while others continue.
•
ISLANDA very short ridge sits by itself.
D'S CHECK

Which detail is a ridge splitting into two?

Stage 2 // Evidence print

PRINT FROM THE GLASS

Study the recovered print. The scanner has marked three comparison points. Remember where A, B and C sit within the ridge pattern.

EVIDENCE // GLASS
ABC
ACompare the ridge direction here
BCompare the ridge break here
CCompare the lower ridge flow here
Stage 3 // Compare the prints

WHICH PRINT MATCHES?

Use the three cyan markers as your comparison points. Look closely at the ridges beneath each marker, then select the print where all three details match the evidence.

Stage 4 // Make the judgement

WHAT HAVE YOU ACTUALLY PROVED?

Print D matches the fingerprint recovered from the glass. Choose the conclusion the evidence really supports.

Evidence matched

THE GLASS FILE CLEARED

◎PRINT FILE CLEAREDOBSERVATION ROOM FILE
D:
“Evidence tells you what it proves. A fingerprint can place a hand on a glass. It cannot tell you the whole story.”
Mission // OBS-003

HIDDEN DETAIL

D

Don't decide too quickly

A station camera has captured what looks like a suspicious bag handover.

Your first job is simply to observe. You will have 12 seconds to study the whole frame before D asks what you noticed.

D: “The first story your brain tells you is not always the right one.”

Stage 1 // Observe

STUDY THE WHOLE FRAME

Do not just watch the two people in the centre. Scan signs, reflections, clothing and the background.

Illustrated surveillance view of a busy British railway station concourse
CAM 04 // STATION CONCOURSE
OBSERVATION WINDOW12 SEC
Stage 2 // First impression

WHAT DOES THE SCENE APPEAR TO SHOW?

This question is about your first impression, not the final judgement.

Stage 3 // Look again

WHICH DETAIL SHOULD MAKE YOU PAUSE?

One detail in the image makes the obvious story much less certain.

Station surveillance image for closer examination
REVIEW // FULL FRAME
CHECK THE GLASS
Stage 4 // Judgement

WHAT CAN YOU SAFELY CONCLUDE?

Station surveillance image with reflection highlighted
DETAIL REVIEW
RAILWAY STAFF DETAIL
THE DETAIL The glass reveals railway-staff high-visibility clothing beside the apparent exchange. That does not prove exactly what happened, but it gives the scene an innocent explanation that must be considered.
Observation complete

HIDDEN DETAIL CLEARED

⌕FILE CLEAREDOBSERVATION ROOM FILE
D:
“Good observation is not just seeing more. It is knowing when one detail should change your judgement.”
Mission // OBS-004

AIRPORT SWEEP

D

The Departure Lounge

Agent, we have a short window before boarding closes. Somewhere in this terminal are ten details linked to our case.

Search the whole scene. Tap each piece of evidence when you find it. There is no timer and no penalty for checking carefully.

D: “Don't stare at the obvious. Let your eyes travel.”

Stage 1 // Search

FIND 10 PIECES OF EVIDENCE

Scan foreground, seating, luggage and the edges of the frame. Found objects stay marked so you can concentrate on what remains.

Illustrated busy airport departure lounge used for an observation mission
CAM 08 // DEPARTURE LOUNGE
Sweep complete

DEPARTURE LOUNGE CLEARED

⌖AIRPORT FILE CLEAREDOBSERVATION ROOM FILE
D // DEBRIEF
Good. You didn't just look at the scene. You searched it properly. But one detail matters more than the rest: the railway ticket. It tells us the trail doesn't end at the airport.
D:
“Finding everything is useful. Knowing which detail matters is the real skill.”
Mission // OBS-005

THE ALTERED DESK

D

The Suspect's Desk

Agent, study this intelligence desk carefully. You have 30 seconds to remember where things are and what they look like.

When the scene returns, three details will have changed. Find all three, then decide which change actually matters.

D: “Don't try to remember everything at once. Build a picture of the room.”

Stage 1 // Study

MEMORISE THE DESK

Look at positions, colours and whether things are open or closed.

STUDY WINDOW00:30
Original illustrated intelligence desk for memory study
FILE IMAGE // BEFORE
SCENE LOCKED

Stand by for the second image…

Stage 2 // Compare

FIND THE 3 CHANGES

Tap the three things that are different from the desk you studied.

CHANGES IDENTIFIED0 / 3
D // COMPARE
Don't search randomly. Rebuild the first image in your head.
Stage 3 // Judgement

WHICH CHANGE MATTERS MOST?

You found all three. Now decide which change gives us the most useful intelligence.

Observation file complete

ALTERED DESK CLEARED

↻FILE CLEAREDOBSERVATION ROOM FILE
D:
“Memory helps you notice what changed. Judgement tells you why it matters.”
D // DEBRIEF
The key moving beside the lockbox is the most useful change. It suggests someone may have been preparing to open it. It does not prove that they did.
Mission // OBS-006

PATTERN INTERCEPT

D

The window signals

Agent, we've been watching a window across the street. The signals aren't random. Someone is following a pattern.

Your job is to spot the rules, catch a false signal, predict what comes next, then combine several patterns in one final intercept.

D: “A pattern is useful only if you can use it to predict what might happen next.”

INTERCEPT 011 / 5
LIVE SIGNALWINDOW FEED // 01

WHAT COMES NEXT?

Watch the order carefully.

Final intercept // Multi-rule prediction

USE EVERYTHING YOU'VE LEARNED

This transmission uses three patterns at once: time, location and signal colour. Work out the complete next transmission.

18:15PARKCYAN
18:30STATIONRED
18:45BRIDGECYAN
19:00PARKRED
19:15STATIONCYAN
???

Which complete transmission should come next?

Observation file complete

INTERCEPT DECODED

⌁FILE CLEAREDOBSERVATION ROOM FILE
D:
“Spot the rule. Test it. Then use it. That's how patterns become intelligence.”
NEXT SIGNAL // 19:30 // BRIDGE // RED
You tracked three rules at once. The pattern predicts this transmission, but a prediction is still not a certainty.
Mission // CODE-007

THE MIRROR FILE

D

A message hiding in plain sight

A note has been recovered from an intelligence desk. The writing looks wrong, but no letters have been substituted.

Work out how it was written, recover the instruction, then prove you can read a second mirror message yourself.

D: “Before you try to crack a code, make sure it actually is one.”

Stage 1 // Identify

WHAT HAS BEEN DONE TO THE MESSAGE?

Look at the shapes of the letters, not just their order.

Recovered intelligence note written in mirror writing
RECOVERED EVIDENCE // FILE 07
Stage 2 // Reflect

USE THE MIRROR

Activate the mirror and read the recovered instruction.

Recovered mirror-written note
EVIDENCE VIEWER // MIRROR OFF
Stage 3 // Follow the instruction

WHICH OBJECT DO YOU EXAMINE?

The message is useful only if you act on it correctly.

Stage 4 // D's test

NO MIRROR THIS TIME

You've learned the trick. Read this shorter message without activating the evidence mirror.

LOOK UNDER DESK
Cipher file complete

MIRROR FILE CLEARED

FILE CLEARED
D:
“Sometimes the information isn't hidden. You're simply looking at it the wrong way.”
Mission // CODE-006

NUMBER CODE: FILE 26

D

The archive index has been coded

A classified archive instruction has been rewritten entirely as numbers.

The system is simple: A = 1, B = 2, C = 3... all the way to Z = 26.

D: “Simple systems can still hide useful information. Spot the rule before you start guessing.”

Stage 1 // Learn the code

A = 1 // Z = 26

Each number points to one letter's position in the alphabet.

D'S CHECK

Which letter is 19?

Stage 2 // Decode the archive fragments

THREE NUMBER STRINGS

Decode each fragment. Together they describe the object you need to find.

FRAGMENT 01 / 03
Stage 3 // Find the file

ARCHIVE SHELF B

Decode the complete instruction, then identify which numbered file matches it.

20-1-11-5   2-12-21-5   6-15-12-4-5-18
Archive file recovered

FILE 26 IDENTIFIED

FILE CLEARED
D:
“You didn't need a complicated code. You needed a reliable rule and careful checking.”
Mission // CODE-005

ATBASH: THE MIRROR ALPHABET

D

The alphabet has been turned around

A security file contains a codename that makes no sense. The letters were encoded using Atbash.

Atbash does not use a shift number. It simply pairs the alphabet with itself backwards.

D: “A good codebreaker asks what has changed. Here, the alphabet hasn't moved. It's been reversed.”

Stage 1 // Learn the rule

THE MIRROR ALPHABET

Read each column vertically. A pairs with Z, B with Y, C with X and so on. The same key encodes and decodes.

NORMAL
MIRROR
D'S CHECK

If A becomes Z, what does D become?

Stage 2 // Identify the codename

WHO IS “IZEVM”?

A surveillance note names an agent only as IZEVM. Decode the codename using the mirror alphabet.

I Z E M V
Stage 3 // Security file

FIND THE COMPROMISED AGENT

Three field agents appear in the security log. A final encrypted warning identifies which codename has been compromised.

AGENT 12RAVENPrague desk
AGENT 27FALCONVienna desk
AGENT 31VIPERBerlin desk
ENCRYPTED WARNING
UZOXLM XLNKILNRHVW
WHICH AGENT IS COMPROMISED?
Security file cleared

COMPROMISED AGENT IDENTIFIED

FILE CLEARED
D:
“The clever part wasn't reading the code. It was recognising that the rule worked both ways.”
Mission // CODE-004

PIGPEN: THE SYMBOL FILE

D

A code without letters

An intercepted note contains no alphabet at all. Only fragments of grids, corners and dots.

This is a Pigpen cipher. Each letter is replaced by the shape of the space it occupies in a key.

D: “Don't try to remember twenty-six symbols. Understand how the key is built.”

Stage 1 // Read the key

HOW PIGPEN WORKS

The first nine letters use a plain grid. The next nine use the same grid with a dot. The final eight letters use an X-shaped key, again first plain and then dotted.

A–I // GRID
J–R // SAME GRID + DOT
S–V // X KEY
W–Z // X KEY + DOT
D'S CHECK

Which symbol represents M?

M sits in the middle row of the dotted J–R grid.

Stage 2 // Symbol recognition

CRACK THREE WORDS

Use the field key. You can reopen it whenever you need it. No penalty for checking.

INTERCEPT 01 / 03
Stage 3 // Full intercept

THE SYMBOL FILE

The fragments belong together. Decode the complete transmission and select the message D received.

INTERCEPTED TRANSMISSION
WHAT DOES THE MESSAGE SAY?
Symbol file cleared

INTERCEPT DECODED

FILE CLEARED
D:
“A strange symbol is only strange until you know where to look.”
Mission // CODE-003

BUILD YOUR OWN WHEEL

D

D's workshop

You've used a Caesar wheel. Now you're going to build one.

The outside alphabet stays still. The inside alphabet moves. Turn the inner ring and every outside letter gets a new coded partner.

Then you'll invent a symbol cipher of your own, save it, and use it to make secret messages for friends or family.

D: “Using a system is useful. Understanding how to build one is better.”

Stage 1 // Build the wheel

LINE UP THE ALPHABETS

Build a Shift +4 wheel. Turn the inside ring until A lines up with E.

▲
CURRENT SHIFT0
ROTATE INNER RING
036912
A → A
Stage 2 // Use what you built

ENCODE A WORD

Your wheel is set to Shift +4. Use it to encode:

SPY
WHICH CODED WORD IS CORRECT?
Stage 3 // Build-your-own cipher

INVENT YOUR SECRET ALPHABET

Every letter needs its own symbol. Tap any symbol tile to change it. Keep experimenting until the alphabet feels like yours.

SECRET MESSAGE GENERATOR
ENCODED MESSAGE
HOW TO SHARE IT

MESSAGE + KEY

Send the encoded message to a friend or family member. They will need your cipher alphabet to decode it. Don't put names, addresses, phone numbers or other personal information into secret messages.
Cipher workshop complete

SYSTEM BUILT

FILE CLEARED
D:
“Now you understand both sides of a cipher: how to use one, and how to invent one.”
Mission // OBS-001

THE STATION FILE

D

D's briefing

An agent has been seen at Riverside Central.

You have 20 seconds to study the scene. Look carefully at the people, signs, times and objects.

When the surveillance image disappears, D will ask you three questions.

Surveillance active
Study the scene carefully.
TIME
20
Illustrated railway station surveillance scene at Riverside Central
Evidence check 1 of 3
Mission complete

FILE CLEARED

◉ EAGLE EYE CLEARANCE STAMP
D:
“Good observation isn't about remembering everything. It's about noticing what matters.”
Mission // CODE-001

THE INTERCEPTED MESSAGE

D

D's briefing

HQ has intercepted a coded message.

The sender used a simple trick: every letter was moved forward by one place in the alphabet.

Move each letter back one place to discover what the message says.

Intercept active
Decode the message.
SIGNAL // LOCKED
CIPHER KEY
B → A    C → B    D → C
Move every intercepted letter back one place.
INTERCEPTED MESSAGE
NFFU  BU  GJWF
Your decoded message
Message decrypted

INTERCEPT CLEARED

DECRYPTED MESSAGE
MEET AT FIVE
# CODE CRACKER CLEARANCE STAMP
D:
“Codes are difficult only until you understand the rule.”
Mission // DED-001

THE MISSING CASE

D

D's briefing

A classified document case has disappeared from Briefing Room 4. Four people were nearby.

Your job is not to guess who took it. Your job is to find whose statement conflicts with the evidence.

Read the records, rule out the people whose stories are supported, then make your deduction.

Evidence board // active
Check the records. Then rule out anyone whose story is supported.
0 / 3 CLEARED
CCTV LOG
10:24 // Corridor

A person carrying a blue backpack entered the Briefing Room 4 corridor.

CAFÉ RECEIPT
10:23 // Alex

One hot chocolate purchased at the ground-floor café.

BRIEFING REGISTER
10:18 // Maya

Maya signed the waiting register outside Conference Room 2.

EXIT LOG
10:16 // Leo

Leo's security pass recorded him leaving the building.

WITNESS NOTE
09:55 // Sam

Sam arrived that morning carrying a blue backpack.

Compare the statements

Alex CHECK STORY
“I was getting a drink from the café at about 10:23.”
Maya CHECK STORY
“I was waiting for my briefing before 10:20.”
Sam CHECK STORY
“I never entered the Briefing Room 4 corridor.”
Leo CHECK STORY
“I had already left the building before 10:20.”
MAKE YOUR DEDUCTION
Whose statement conflicts with the evidence?
Evidence resolved

CASE SOLVED

? CASE SOLVER CLEARANCE STAMP
D:
“Good judgement isn't guessing. It's removing what cannot be true.”

TRAINING COMPLETE. D's First File is now ready for you.
Training Division // Communications

LEARN THE SYSTEMS
AGENTS USE

Real intelligence work uses agreed systems so people can communicate clearly. Train with the phonetic alphabet, Morse, Braille and semaphore. Practice does not affect your clearance, and you can repeat it as often as you like.

A

NATO phonetic alphabet

Learn how agents spell letters clearly over radio and telephone.

OPEN TRAINING
· –

Morse code

Practice the dot-and-dash system you used during Operation Nightfall.

FIELD REFERENCE
⠿

Braille

Discover how six-dot cells can represent letters and words.

OPEN TRAINING
⚑

Semaphore

Decode letters from flag positions and visual signalling.

OPEN TRAINING
Field Manual // Radio Communications

NATO PHONETIC ALPHABET

When a radio signal is noisy, saying “B” and “D” can sound almost the same. The phonetic alphabet gives every letter its own clear word.

OPEN PHONETIC FIELD REFERENCE
RADIO CHECK
G
Which radio word sends this letter?
Training complete

RADIO READY

COMMS READY

D:
“Clear communication matters. If the other person hears the wrong letter, the whole message can change.”

Field Manual // Signals

MORSE CODE

Morse represents letters with short and long signals: dots and dashes. You have already used it in a classified mission. Keep this reference open whenever you want to practise.

TRAINING SIGNAL ... .--. -.--
OPEN MORSE FIELD REFERENCE
Can you decode the training signal?
Field Manual // Touch Code

BRAILLE

Braille letters are built from six possible raised dots. Each position has a number. Learn the pattern, then identify the letter in the training cell.

OPEN BRAILLE FIELD REFERENCE
PATTERN CHECK
Which letter is this pattern?
Training complete

PATTERN READY

BRAILLEREADY

D:
“A pattern is information. Train yourself to notice what changes and what stays the same.”

Field Manual // Visual Signals

SEMAPHORE

Semaphore sends letters using two flags held at different angles. Instead of hearing a message, you read the position of the signal. Your field reference now contains A–N first, with the rest of the alphabet and the SPACE signal available when you need them.

OPEN SEMAPHORE TRAINING KEY
The signaller is facing you. CYAN = signaller's left flag · ORANGE = signaller's right flag
VISUAL SIGNAL CHECK
Which letter is being signalled?
Training complete

SIGNAL READY

VISUALREADY

D:
“Sometimes the message isn't spoken or written. You have to know what you're looking at.”

Classified // D-001

YOUR FIRST REAL ASSIGNMENT

TOP SECRET // JUNIOR DIVISION
✓ CLEARANCE GRANTED
D

Operation Nightfall

A courier is moving a classified package through Northbridge Station tonight. HQ has only three pieces of intelligence. You will need to observe, decode and deduce to identify the correct meeting point.
D'S RULE

DON'T GUESS. BUILD THE PICTURE.

Each part of the file gives you something the next part needs.
D-001 // Stage 1 // Observe

THE COURIER BOARD

Study this intelligence board. You have 15 seconds. Remember the details that may matter later.

TIME REMAINING 15
COURIERBLUE COATBlack document case
ARRIVAL20:40Northbridge Station
PLATFORM2Eastbound service
SECURITY NOTENO PHONEMeeting point sent by radio
Evidence check
Which platform was the courier expected to arrive on?
D-001 // Stage 2 // Intercept

RADIO MESSAGE RECEIVED

HQ has intercepted a Morse transmission. Use the field reference to decode the meeting point.

INTERCEPT--. .- - .    ..-. .. ...- .
OPEN MORSE FIELD REFERENCE
What does the transmission say?
D-001 // Stage 3 // Deduce

FIND THE INTERCEPTION POINT

You now have two confirmed pieces of intelligence: the courier arrives on Platform 2 and the radio message says GATE FIVE. But Gate 5 is not the interception point. Use the station evidence to work out where the courier must pass.

CONFIRMEDPLATFORM 2Courier arrives here at 20:40.
DECODEDGATE FIVEThe meeting destination.
D'S WARNINGDON'T FOLLOW THE LABELWork out the route between the two.
NORTHBRIDGE STATIONSECURITY MAP // 20:40
ARRIVALPLATFORM 2Courier enters station
→
→
DESTINATIONGATE 5Radio meeting point
↓
↑
←
→
SECURITY EVIDENCE
01The footbridge closed at 20:30.
02The ticket hall shutters came down at 20:35.
03The café door is exit only after 20:00.
04The North Stairs remain open and connect Platform 2 → Gate 5.
05A vending machine on Platform 4 is out of order.
Where should the surveillance team wait to intercept the courier?

Choose the point the courier must pass, not simply the place named in the message.

Classified file cleared

OPERATION NIGHTFALL COMPLETE

D D'S APPROVAL CLASSIFIED
D:
“The answer is rarely written on the file. You build it from what the evidence allows.”

You remembered the arrival point, decoded the Morse transmission and worked out the only route that remained possible.
QUICK LOOK
5
Riverside Central station surveillance scene
D's Final File // Observation Room

THE DEAD DROP

D

D's Observation Challenge

Two surveillance photographs were taken in the same station café, four minutes apart. Something happened in between.

This is not a replay. You must remember relationships, identify changes, decide what matters, challenge a timeline and make a safe intelligence judgement.

D: “Don't try to remember everything. Notice what might change the story.”

01 // SURVEILLANCE MEMORY1 / 5

STUDY THE SCENE

You have 30 seconds. Notice where people and objects are in relation to each other.

Station café surveillance image
SCENE LOCKS IN 30S
02 // CHANGE ANALYSIS2 / 5

FOUR MINUTES LATER

Select the six genuine changes in the second photograph.

Later station café surveillance image
03 // EVIDENCE TRIAGE3 / 5

WHAT WOULD YOU REPORT?

Not every change matters. Choose the three strongest investigative leads.

04 // TIMELINE TEST4 / 5

ONE STATEMENT DOESN'T FIT

14:08First café photograph.
14:10Subject seen walking towards the exit.
14:12Second photograph: case has moved.
WITNESS“The subject stayed at the table continuously until 14:15.”
05 // D'S DETAIL5 / 5

LOOK ONCE MORE

Which new detail could potentially be cross-checked against another record?

Later surveillance image
D // FINAL JUDGEMENTOBSERVATION ASSESSMENT

WHAT CAN WE SAFELY REPORT?

CHANGEThe black case moved.
DETAILA red identification tag appeared.
TIMELINEThe witness statement conflicts with the log.
D'S RULEReport what evidence supports, not the story you expect.
D'S FINAL FILE // CLEARED

OBSERVATION ROOM BADGE EARNED

GRANDPASPY JUNIOROBSERVATION
ROOM
BADGE EARNEDAGENT
D:
“You didn't just spot what changed. You decided what mattered, challenged what didn't fit and stopped before the evidence ran out. That's observation.”
OBSERVATION CLEARANCE // GRANTED
Your Observation Room badge is permanently recorded in this browser's Agent File.